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  • DirectX HLSL compiler chokes on unicode sources

    In a week or so I've created two HLSL effects in two different .fx files. While they were really simple and straightforward, one of them failed to load at runtime in my managed DirectX 3D application (yet both worked in NVidia FX Composer). Why would one fail while another is working? The error information was really non existent (i.e. ''there was ...
    Posted to Righthand blogs (Weblog) by Miha Markic on november 12, 2008
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